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Final Fantasy 7 Guide (23rd Jan 09 at 11:09pm UTC)
All the information you need on FF7
Name :: Final Fantasy VII

Summary :: A giant energy manufacturing company known as Shinra Inc. is harvesting the sheer life energy of the Planet as a simple fossil fuel. Processed and made into products known as Mako and Materia, these materials can work miracles, granting the wisdom of the Ancients to the user. However, this substance, like all other fuels, is finite in supply, and the Planet's life force is being malevolently drained by the constant exploitation of Mako by Shinra. Though aware of the harmful effects, they function without remorse.

However, the real battle lies not with a corporation, but a force much more competent from the distant past. A long-thought dead warrior bent on becoming more and more powerful, coupled with the Planet's drained energy, threatens the very existence of everything sacred.

Now a small rebel group emanating from the slums must quell the various dangers toward the innocent, and one mercenary for hire must look amidst the lies and deception and find the man he is within.

Places :: (in order of appearance… sorta) Midgar*, Kalm*, Junon*, Fort Condor, Costa Del Sol, North Corel, Gold Saucer* (Corel Prison is below this, though only accessible during one part of the game), Gongaga, Cosmo Canyon, Nibelheim*, Rocket Town, Wutai* (optional), Temple of the Ancients, Bone Village, City of the Ancients, Icicle Inn, Northern Crater, and Mideel.

Characters :: Cloud Strife, Tifa Lockheart, Barret Wallace, Vincent Valentine, Cait Sith, Yuffie Kisaragi, Cid Highwind, Aeris (Aerith) Gainsborough, and Red XIII are the main protagonist. Rufus Shinra, the Turks, Sephiroth, JENOVA and Hojo are some of the well-noted enemies you'll face.

Magic/Summon System :: You equip ‘Materia’ to your weapons and armor in order to use magic (such as Fire or Cure) and summons (such as Shiva). As your materia levels up you can use new spells like Fire3 or Regen. There are five different types of materia, separated by the color of their orbs: Green (normal spell materia), Blue (support materia, such as ‘All’), Pink (independent such as HP Plus), Yellow (command materia, like Death Blow or my personal favorite Slash-All), and finally, Red (summon materia). Here’s a more detailed description

--Green materia are just your basic spells like Fire, Ultima, Cure, and things like that. It required MP in order to use these spells, which can be a pain if you run out of it and don’t have an Ether or Elixir with you. The stronger the spell, the more MP you need, but the good thing is the strongest spells you can’t get until you have the levels (and the Chocobo…) to do. Most of these have three or four levels to learn, which you learn by getting AP from battles. It takes quite a while to level your Materia up, but it’s completely worth it! Just, before you battle, make sure to check and make sure that you opponent doesn’t absorb the element of magic you’re using.

--Blue materia have to be attached to Green in order to have any effect. Support Materia includes All (lets you cast the spell it’s attached to on all enemies/allies), Added Effect (adds the status effect of the Materia, such as Poison, to your attack), and Counter (counterattacks with the attached Materia). Although these take up space that many people think could be better used for, they have many uses, especially All in combination of Cure.

--Pink materia is probably the second most useful, next to Yellow. They boost your character or give them some sort of help that can actually be a lifesaver sometime. Independent materia includes: Counter Attack (counter attacks when hit), Cover (takes damage in place of another character), Enemy Away (decreases the chance of battle), and HP Plus (raises your HP by a certain percent). Just that last one is god sent because it actually raises your HP!

--Yellow materia adds extra commands, such as Slash-All (which enables you to attack all enemies at once) or Enemy Skill (lets you use magic you learn from enemies). These are also very handy. Normally at the end of the game I just take off all my materia except for Yellow and Pink and Knights of the Round and it’s sufficient enough to beat the game!

--Red materia is your summon materia. The first summon you ever get is Choco/Mog, which is just as cute as it is effective. These are pretty self-explanatory.

NOTE: One thing you should note is that all the materia have benefits to them, but you also lose some things in the process, including a small percent of your Hit Points. Your Magic Points increase though, to accommodate the spells, I’m assuming. This can really effect the effectiveness of the character. So don’t load down characters you want to use for mostly strength.

Game Bio :: DISC ONE
The game begins with Cloud joining AVALANCHE in a series of raids against the Mako reactors surrounding the city of Midgar. Although the first mission is successful, AVALANCHE is trapped at another reactor during a subsequent raid. The reactor explodes, launching Cloud from the upper levels of Midgar into the slums below. He lands on a flower bed, where he is formally introduced to Aeris. Prompted by the arrival of Shinra's Turks operatives sent to capture Aeris, Cloud agrees to be Aeris's bodyguard and defends her from the Turks. After meeting up with Tifa in Sector 7, they infiltrate the mansion of crime boss Don Corneo. The party learns that Shinra has discovered the location of AVALANCHE's hideout and plans to collapse the upper plate of Sector 7 onto the slums below. Shinra destroys Sector 7, killing its population and three members of AVALANCHE. The Turks capture Aeris, who is revealed to be the last surviving "Cetra", a race closely attuned with the planet, and previously thought extinct. President Shinra believes Aeris can lead him to the "Promised Land", a mythical land of fertility, where he expects to find Mako energy.

The remaining members of AVALANCHE infiltrate Shinra's headquarters to rescue Aeris. After freeing her and Red XIII, they escape when most of the personnel in the building—including President Shinra—are killed. Cloud suspects that Sephiroth, a man presumed to be dead, was behind the attack, suspicions confirmed by an executive who claims to have witnessed Sephiroth murder the president and state that he would never allow Shinra to claim the Promised Land. The party also learns that during Sephiroth's attack on Shinra, the headless body of a creature named "Jenova" disappeared from the building's research facility. While the president's son, Rufus Shinra, assumes control of the company, AVALANCHE pursues Sephiroth across the planet, fearing his intentions for the Promised Land may be more destructive than Shinra's. The party is joined by Yuffie, Cait Sith, Vincent, and Cid. Each member of the group must come to terms with personal conflicts from their past. The full scope of Sephiroth's plan is eventually revealed: if the world is significantly damaged, the Lifestream within will gather in an attempt to heal the wound. Sephiroth intends to use a powerful spell called "Meteor" to fatally injure the planet, inciting a reaction in the Lifestream to safeguard the planet. Sephiroth would then merge with all of the planet's energy, allowing him to be reborn as a god and rule over the planet.
Sephiroth kills Aeris in a scene referred to as "the most shocking moment in video games".

At an ancient temple created by the Cetra, AVALANCHE attempts to undermine Sephiroth's plot by claiming the Black Materia needed to activate Meteor, but Sephiroth displays a mysterious power over Cloud, forcing him to relinquish it. Fearing Sephiroth may cast Meteor, Aeris sets off to stop him on her own. AVALANCHE follows her to the northern continent, where they enter an ancient Cetra city. After finding Aeris praying to the planet for aid, Sephiroth begins affecting Cloud's behavior, and attempts to force him to kill her. Cloud resists Sephiroth's command, but Sephiroth appears and kills Aeris. After laying her body to rest, the party resolves to defeat Sephiroth.

DISC TWO
Cloud, however, begins to doubt his ability to control his own actions. Influenced by Sephiroth, Cloud becomes suspicious of his memories and insists he is not a real human, but instead a specimen created from Jenova's genetic material by Professor Hojo. Jenova was an interstellar creature who crash landed on the planet roughly 2,000 years prior to the game's events. Jenova had intended to infect all living organisms on the planet with a virus inducing insanity and monstrous transformations; among its victims were most of the Cetra. Attempting to defend itself, the planet created giant monsters called "WEAPONs". The majority of humans fled rather than fight Jenova; however, a small group of Cetra survivors managed to defeat and confine Jenova. Eventually, the remains of Jenova were unearthed by Professor Gast, a researcher for the Shinra Company. Mistaking the creature for a Cetra, Gast was given authorization to conduct an experiment to artificially produce a Cetra by combining cells from Jenova with the fetus of an unborn child.[28] Sephiroth learned that he was the product of this experiment while on a Shinra mission in Cloud and Tifa's hometown, Nibelheim. He concluded that he was a Cetra who had been produced solely from Jenova's genetic material. He burned down Nibelheim, intending to kill all descendants of those he believed had abandoned his ancestors in the defense of the planet. Cloud confronted Sephiroth during this massacre, after which Sephiroth vanished under unknown circumstances and was presumed dead until his reappearance in the Shinra building. When AVALANCHE travels to the Northern Crater to confront Sephiroth, he tells Cloud that he was not in Nibelheim, showing him images of a SOLDIER with dark hair who occupies Cloud's place in his memories.[30] With Tifa unable to refute Sephiroth's claims, Cloud surrenders the Black Materia to Sepiroth, allowing him to cast Meteor. This in turn results in the WEAPONs' awakening. During the earthquake that follows, Cloud is separated from his companions and falls into the Lifestream.

As the meteor summoned by Sephiroth slowly approaches the planet, the Shinra Company focuses its efforts on protecting humanity from the WEAPONs.[31] Meanwhile, the members of AVALANCHE obtain Cid's airship, the Highwind, and begin searching for Cloud. They find him in a catatonic state on a tropical resort where he washed up following the casting of Meteor. The WEAPONs' destructive activity causes the island to split open, depositing Cloud and Tifa into the Lifestream, where she reconstructs Cloud's memories and learns the truth about his past. It is revealed that Cloud never succeeded in joining SOLDIER, and that the dark-haired SOLDIER from his memories was actually Aeris's first boyfriend, Zack Fair. Zack, Tifa, and Cloud had fought Sepiroth during the latter's attack on Nibelheim. Although Tifa and Zack were defeated, Cloud and Sephiroth severely wounded one another. After decapitating Jenova, Sephiroth is thrown into the Lifestream by Cloud, taking the creature's head with him. Rather than dying, his body and consciousness were crystallized in Mako inside Jenova's crater.

Cloud and Zack were among the wounded survivors who were apprehended by Shinra as part of a cover-up of Sephiroth's massacre. Professor Hojo subjected these survivors to an experiment, performing the same enhancements given to SOLDIER members—a procedure which included Mako showers and the injection of Jenova cells. All but Zack entered a comatose state, and nearly five years later, Zack broke free from his confinement and took Cloud with him. However, the alien cells inhabiting Cloud's body also allowed Sephiroth to modulate his behavior. Moreover, the cells' ability to duplicate information allowed Cloud's mind to construct a false persona built around Zack's behavior, leading him to believe that he had been the 1st Class SOLDIER in Nibelheim. Zack was killed outside Midgar by Shinra soldiers after saving Cloud's life; during Zack's final moments, he tells Cloud to live both of their lives. Afterward, Tifa discovered Cloud, who was wearing a 1st class uniform that Zack found, and offered him a job with AVALANCHE.

After Cloud awakens, it is revealed that Aeris, in her final moments, was casting the spell "Holy" with the White Materia, the only means of opposing Meteor. Although she succeeded, Sephiroth had since prevented the spell from taking effect. Deciding to protect humanity from the WEAPONs before approaching Sephiroth, Shinra and AVALANCHE destroy the WEAPONs, although nearly all of Shinra's executives are killed in the process. Among the few survivors are Reeve Tuesti, who is revealed to be the repentant controller of Cait Sith, and Professor Hojo, who is revealed to be Sephiroth's biological father. He explains that he and his wife were assistants to Professor Gast, and offered up their unborn child as a test subject to research involving Jenova. After finding out that Hojo is trying to help Sephiroth gain mastery over the Lifestream, AVALANCHE kills him.

DISC THREE
Cloud tells his team to go find what they are fighting for, before they begin a final assault against Sephiroth. With each member of Cloud's group at peace with his or her past, the group travels through the Northern Crater to the planet's core. They defeat Sephiroth and free Holy, but the spell is unable to destroy Meteor alone. Selected as Meteor's target, Midgar is almost completely destroyed. However, the Lifestream rises from the planet to aid Holy in destroying the Meteor. During the epilogue, taking place 500 years after the game's events, Red XIII runs through a canyon with two cubs at his side. He proceeds up a cliff-face, which reveals a lush land of greenery where Shinra's destroyed Midgar had once been.

Fun Facts/MiniGames :: CHOCOBO RACING - Chocobo racing and breeding is my favorite and yet least favorite part of this game. The fact that you can do it and race them is great, as well as the breeding to get the Gold Chocobo. The time and money it takes? Well… you know what I mean… You catch a Chocobo and feed it until you max out it’s stats (which takes up more time because you can only hold/feed it 99 greens of one type at one time, then you have to go buy more!) Anyways, this is something you can working on during normal game play after you get the Highwind, which is what I suggest, or you can just sit there and do all the work during the 3rd disc because there’s nothing else to do! I’ll have a guide on my website about Chocobo Breeding/Racing soon,!

MATERIA CAVES - These you can do once you get the Green, Blue, or Black Chocobos, with one minor problem, there’s still one you can’t reach until you get the Gold Chocobo. This is the main reason you want to breed Chocobos. You can get some powerful Materia (including the ultimate summon Knights of the Round,) from going to these caves, so don’t give up just because you don’t feel like spending your time on breeding the Gold Chocobo!! It’s waaaay more than COMPLETELY worth it.

GOLD SAUCER - This is a fun place. You can bet on or race Chocobos, play games, fight in the Battle Arena (needed to get Cloud’s last Limit Break), rest, or just run around like a chicken with your head cut off. You have the option to buy a pass for the day or for lifetime, and the first time you go in, if you have the extra money I suggest buying the lifetime one, it’ll come in handy later in game when you’re spending a ton of time Chocobo Racing.

Information Credits :: www.ffonline.com/ff7 for the summary and a few other tidbits of info, experience/wikipedia for everything else.

Okay... so this turned out longer than I originally wanted it, though I think the others will be short because I don't have to explain Materia...

NOTE: This is just the information from the first game. I'm not taking into account any of the information from the other games or from the movie because I haven't played any of the other games yet, and the movie will probably have a separate guide later on.

Image
Graphics by: Dark Metal Cross Incorporated

***This is strictly my administering account, Magick Chaotica is no longer my actual character.
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